﻿//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Masks out pixels that cannot be seen through the connected hmd.
//
//=============================================================================

using UnityEngine;

[ExecuteInEditMode]
public class SteamVR_CameraMask : MonoBehaviour
{
	void Awake()
	{
		Debug.Log("SteamVR_CameraMask is deprecated in Unity 5.4 - REMOVING");
		DestroyImmediate(this);
	}
}

