Group 10

High Level Design

COP4331C, Fall, 2014

 

Modification history:

Version

Date

Who

Comment

v0.0

10/22/2014

Horica Ionenscu

Rough Draft

v0.1

10/22/2014

Adam Stack

Made changes for final draft.

...

 

 

 

 

 

Project Name: 2D Action Shooter

Team Web site:

Team Members:


Contents of this Document

High-Level Architecture

Design Issues


High-level Architecture:


Design Issues:

The issues relevant to our project include testability and performance. One of the main concerns is how the game will perform once we implement it on an android platform. The main testing will take place on laptops, though there are possibilities of differences in gameplay once it is played on an android device. These issues will be tackled systematically if they do come up, though this will be further along the development process. The first step in testing these issues would be to create a prototype. One of the concerns would be getting the onscreen buttons to perform properly. There could be other unforeseen issues that pop up as well. The idea is to get a prototype early in the development process, so any issues get dealt with early. How the problems will be solved will depend entirely on the nature of the problems themselves. Not all of these issues can be anticipated beforehand. The strategy in making these problems easier to solve is to attack them early on.


Template created by G. Walton (GWalton@mail.ucf.edu) on October 8, 1999 and last modified on Aug 15, 2000

This page last modified by Adam Stack (bigstack80@knights.ucf.edu ) on 10/22/2014