2D Action Shooter
Test Plan
COP 4331C, Fall, 2014
Modification history:
Version |
Date |
Who |
Comment |
v0.1 |
09/17/2014 |
Michael Paulsen |
Delivery 1 |
v0.2 |
09/18/2014 |
Adam Stack |
Delivery 1 |
... |
|
|
|
Team Name: Group 10
Team Members:
Contents of this Document
Overall Objective for Software Test Activity
SECTION 1: Introduction
SECTION 2: Description of Test Environment
The software is being developed inside the Unity SDK across various versions of Windows and Mac OSX. The application itself is being developed for the Android OS, but will be tested in an emulated Android environment within the Unity SDK as well as natively tested on a Galaxy S3, Galaxy S4, HTC One-X+ and an LG Optimus G; the same environment that the application will run on. While the emulated Android environment will technically run less efficiently than the native environment, it should not introduce any new problems, and the native environment testing will be in place to confirm that. Michael Paulsen will be the Testing Lead, assisted by Horica Ionescu.
SECTION 3: Stopping Criteria
The test process will proceed in the following manner:
Each section of the application will be tested by no fewer than two developers. Errors of a cosmetic or mechanical nature will be recorded throughout the process until the section has been completed or a fatal error is reached. In the event of a fatal error, the compiled list of errors will be sent back to the lead developer for evaluation. If no fatal errors are discovered within a particular section, the test of that section will be repeated an additional 4 times. If no fatal error occurs, any cosmetic or mechanical errors will be recorded and submitted to the lead developer, but testing will continue onto the next section.
Errors will be addressed in order of importance with fatal being the most important, and cosmetic being the least. The product will be considered ready for delivery when no known fatal or mechanical errors remain.
SECTION 4: Description of Individual Test Cases
Character leveling
Combat system
Saving
Character selection and customization.
Template created by G. Walton (GWalton@mail.ucf.edu) on March 28, 1999 and last modified on August 15, 2000.
This page last modified by Adam Stack (bigstack80@knights.ucf.edu ) on 09/18/2014