Adam Stack

bigstack80@knights.ucf.edu

COP 4331C Fall (2014) Group 10 Information

 

Project Name: 2D Action Shooter

Team Web site:

Web Pages for Other Team Members:


Contents of this Document

Individual Weekly Time and Activity Log:

Activity

Date

Status

Comment

Updated artifacts for delivery 1

09/14/2014

Complete

none

Created a working skeloton for out Unity project

10/05/2014

In Progress

I created game objects and a small mock up level. We need to find a better terrain option and make the level larger.

Added a shop keeper object

10/18/2014

Prefab

This object serves as a starting point for player npc interaction.

Updating the High Level Design doc

10/22/2014

Deliverable 2

May need some final touches

Working within Unity to start a basic Android Project

10/22/2014

In Progress

This involves the menu system, the in game controls and the basic UI

Multiple Levels

11/02/2014

In Progress

Added a second level and figured out how to put it in the build

Art

11/10/2014

In Progress

Added new art work like the in game items, chest

Menu

11/15

In Progress

Made a menu system that introduces the game, this includes the menu art

Game over Screen

11/16/2014

In Progress

If the player dies he is now presented with the option to restart the game or return to the main menu

Weapon pickups, chests, merchant

11/18/2014

In Progress

These in game features are now working

Artifact

11/24/2014

In Progress

Finishing up project legacy

Defect log

Notes, lessons learned, etc.


Template created by G. Walton (GWalton@mail.ucf.edu) on August 15, 2000

This page last modified by Adam Stack (bigstack80@knights.ucf.edu ) on 11/24/2014