Adam Stack
COP 4331C Fall (2014) Group 10 Information
Project Name: 2D Action Shooter
Web Pages for Other Team Members:
Contents of this Document
Individual Weekly Time and Activity Log:
Activity |
Date |
Status |
Comment |
Updated artifacts for delivery 1 |
09/14/2014 |
Complete |
none |
Created a working skeloton for out Unity project |
10/05/2014 |
In Progress |
I created game objects and a small mock up level. We need to find a better terrain option and make the level larger. |
Added a shop keeper object |
10/18/2014 |
Prefab |
This object serves as a starting point for player npc interaction. |
Updating the High Level Design doc |
10/22/2014 |
Deliverable 2 |
May need some final touches |
Working within Unity to start a basic Android Project |
10/22/2014 |
In Progress |
This involves the menu system, the in game controls and the basic UI |
Multiple Levels |
11/02/2014 |
In Progress |
Added a second level and figured out how to put it in the build |
Art |
11/10/2014 |
In Progress |
Added new art work like the in game items, chest |
Menu |
11/15 |
In Progress |
Made a menu system that introduces the game, this includes the menu art |
Game over Screen |
11/16/2014 |
In Progress |
If the player dies he is now presented with the option to restart the game or return to the main menu |
Weapon pickups, chests, merchant |
11/18/2014 |
In Progress |
These in game features are now working |
Artifact |
11/24/2014 |
In Progress |
Finishing up project legacy |
Defect log
Notes, lessons learned, etc.
Template created by G. Walton (GWalton@mail.ucf.edu) on August 15, 2000
This page last modified by Adam Stack (bigstack80@knights.ucf.edu ) on 11/24/2014