Event Name | External Stimuli | External Response | Internal data and state |
Create Game | The user initiates game with a button/screen press. | Brings up details for game parameters and allows. | The game session is sent to the server for others to join. |
Start Game | The user starts the game with a button/screen press. | The map starts tracking player locations. | The game collects data points of the player’s locations and store them in the server. The game loads the other player’s locations from the server and displays them on the map. |
Leave Game | The user leaves the game with a button/screen press or by reaching the finish line. | The game stops tracking all player locations and gives the option to start /join a new game. | The game stops tracking locations, mark game session as complete, and wait for user input. |
Join Game | The user joins a game with a button/screen press. | The game allows the users to enter a game id and join a premade game. | The game checks if the game id is valid. If it is it connects the player to the game. If it is not, the game displays an error message. |
Start Application | The user starts the application. | The game home screen appears. | The game loads data required from main functionality. |
No. | 0001 (Validating Session ID) |
Statement | The application shall validate the game session ID the user attempts to join |
Source | From development team |
Dependency | None |
Conflicts | None |
Supporting Material | None |
Evaluation Method | If the session ID is valid, the application will join the game. If the session ID is invalid, the application will display an error message. |
Revision History | Created 9/15/2014 |
No. | 0002 (Communication Failure) |
Statement | In the event of a communication failure the application shall attempt to re-establish a communication with server. |
Source | From development team |
Dependency | None |
Conflicts | None |
Supporting Material | None |
Evaluation Method | If no connection can be established an error message will be displayed and the user will be dropped from the game. |
Revision History | Created 9/15/2014 |
No. | 0003 (Create Game) |
Statement | Upon creation of game the session should initialize on the server storing the game info. |
Source | From development team |
Dependency | None |
Conflicts | None |
Supporting Material | None |
Evaluation Method | Test to see if the session id and info exists if so send data to players/teams otherwise display message that session was not created. |
Revision History | Created 9/15/2014 |
No. | 0004 (Join Game) |
Statement | User should be able to enter a session id to join an existing game. |
Source | From development team |
Dependency | Create game (0003) |
Conflicts | None |
Supporting Material | Validating Session ID (0001) |
Evaluation Method | If the user can’t join a game display a message that game could not be joined otherwise let player enter game session. |
Revision History | Created 9/15/2014 |
No. | 0005 (Starting Game) |
Statement | The application shall start tracking GPS locations of players/teams and continue until an end game condition has been fulfilled or the game was prematurely terminated. |
Source | From development team |
Dependency | Create Game (0003) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | The application will display a screen saying the game has started as well as start displaying data points on the map. |
Revision History | Created 9/15/2014 |
No. | 0006 (Loading GPS Points) |
Statement | The application should start loading GPS points from the server and displaying them on the map. |
Source | From development team |
Dependency | Start Game (0005), Tracking Location of Player(0008) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | The application should attempt to retrieve the data points from the server and display them to the map. If it can’t do so display an error that the points could not be retrieved from the server. |
Revision History | Created 9/15/2014 |
No. | 0007 (Load Game Rules) |
Statement | The application should start loading the rules from the server and displaying them on the application. |
Source | From development team |
Dependency | Join Game (0004) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | The application should attempt to retrieve the rules from the server and display them to the application. If it can’t do so display an error that the rules could not be retrieved from the server. |
Revision History | Created 9/15/2014 |
No. | 0008 (Tracking Location of Player) |
Statement | The application should send a GPS location to the server to save. |
Source | From development team |
Dependency | Start Game (0005) |
Conflicts | None |
Supporting Material | Loading GPS Points (0006) |
Evaluation Method | None |
Revision History | Created 9/15/2014 |
No. | 0009 (End Game) |
Statement | Check to see if the player/team has reached the goal location or the game was prematurely ended. Stops sending GPS points to server. |
Source | From development team |
Dependency | None |
Conflicts | None |
Supporting Material | Load Game Rules (0007) |
Evaluation Method | The game should display a message based on how the game was ended. |
Revision History | Created 9/15/2014 |
No. | 0010 (Quit Game) |
Statement | Allow user to leave the game session and stops sending GPS points to server. |
Source | From development team |
Dependency | Join game (0004) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | The game should display a message that player is no longer in game. |
Revision History | Created 9/15/2014 |
No. | 0011 (Google Maps) |
Statement | Applications should support Google Maps application |
Source | From development team |
Dependency | Within cell service (0015) |
Conflicts | None |
Supporting Material | Load Game Rules (0007) |
Evaluation Method | None |
Revision History | Created 9/15/2014 |
No. | 0012 (Load Gps Point within 30 Seconds) |
Statement | GPS data points are saved in 30 second intervals |
Source | From development team |
Dependency | Start Game (0005), Within Cell Service (0015) |
Conflicts | None |
Supporting Material | Load GPS Points (0006) |
Evaluation Method | Record the amount of time it takes between GPS point beginning displayed on the application |
Revision History | Created 9/15/2014 |
No. | 0013 (Android OS) |
Statement | Requires Android OS system to run |
Source | From development team |
Dependency | Smart Portable Device (0014) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | Does it run on the Android OS |
Revision History | Created 9/15/2014 |
No. | 0014 (Smart Portable Device) |
Statement | Requires Smart Portable Device |
Source | From development team |
Dependency | None |
Conflicts | None |
Supporting Material | None |
Evaluation Method | It is in your hand and is about the size of a normal phone |
Revision History | Created 9/15/2014 |
No. | 0015 (Within Cell Service) |
Statement | Requires data connectivity |
Source | From development team |
Dependency | Smart Portable Device (0014) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | Does cell phone have one or more bars |
Revision History | Created 9/15/2014 |
No. | 0016 (End Users) |
Statement | These are the end users that will be playing the game. |
Source | From development team |
Dependency | Smart Portable Device (0014) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | None |
Revision History | Created 9/15/2014 |
No. | 0017 (Naive) |
Statement | Skill level must be basic smart phone knowledge, naive |
Source | From development team |
Dependency | None |
Conflicts | None |
Supporting Material | None |
Evaluation Method | Assumed |
Revision History | Created 9/15/2014 |
No. | 0018 (Read English) |
Statement | Require player to be able to read English |
Source | From development team |
Dependency | None |
Conflicts | None |
Supporting Material | None |
Evaluation Method | Assumed |
Revision History | Created 9/15/2014 |
No. | 0019 (User Manual) |
Statement | User manual will be integrated into the application |
Source | From development team |
Dependency | English (0018) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | Able to access the user manual screen through the application |
Revision History | Created 9/15/2014 |
No. | 0020 (GPS Storage) |
Statement | GPS data points will be stored in the database on a data table |
Source | From development team |
Dependency | Send GPS location (0008) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | Check database for GPS points in table |
Revision History | Created 9/15/2014 |
No. | 0021 (Session Storage) |
Statement | Game session info will be stored in the database on a data table |
Source | From development team |
Dependency | Load Game Rules (0007) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | Check database for session info accuracy |
Revision History | Created 9/15/2014 |
No. | 0022 (Application Storage) |
Statement | Device must have enough storage to hold application. |
Source | From development team |
Dependency | Smart Portable Device (0014) |
Conflicts | None |
Supporting Material | None |
Evaluation Method | Check for storage space before installing |
Revision History | Created 9/15/2014 |