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Interactive Animation needs Components

C. Huizing and B. Barenbrug

Dept. of Mathematics and Computing Science, Eindhoven University of Technology
Den Dolech 2, 5600 MB Eindhoven
Tel: +31-40-247 4120
Email: keesh,bartb@win.tue.nl

31st August, 1997

Abstract:

Interactive animation is a natural application area for component-based systems. Design time is an obvious part of the development process and many components originate naturally form the objects that we see on screen.


Keywords: Components, interactive animation, rigid body dynamics.



Workshop Goals: Learning; discovering goals for theoretical investigation; sharing ideas about autonomous objects.



 

C. Huizing and B. Barenbrug
Sept. 2, 1997